

Color SharingĬolor sharing is not exactly a factor that directly increases the expected odds, however, it does indirectly impact the number of orbs spent to obtain a certain character due to the pity system. Assuming that the probabilities are equally distributed, the number of heroes in the focus pool will have an impact to the unit’s individual probability. After that, there is the second step of generating the particular hero in the pool. Number of Units in the Focus PoolĪs mentioned in the previous section, the base rate only influences the probability of choosing the focus pool itself. However, while having a high base rate is definitely a good thing and it raises your chances of getting a unit in the focus pool, it is obviously subjected to other variables as well. There are other possible base rates, such as 8% focus rate and 0% non-focus 5-star for the monthly Legendary Heroes banner. The usual standard banners have a base rate of 3% on focus and non-focus 5-star, 58% on 4-star and 36% on 3-star. The higher the focus rate, the higher your odds will be to obtain a hero in a certain pool. The obvious variable that influences your chances is the base rate. Now that we have discussed the summoning system, we can now describe the different variables that impact your odds. Every time the pity streak increases by 5, the 5-star rate will increase by 0.5% that is distributed between focus and non-focus, and conversely, 4-star and 3-star rate will drop by the same proportional amount. This meant that red focus heroes are harder to pull for, while green focuses are easier.Īnother mechanic in Fire Emblem Heroes is the pity system, whereby the base rates will be altered according to the amount of consecutive rolls that a player does not receive a 5-star (I will define this as “pity streak”). This means that the odds of not getting a red focus are larger than all the other colors, and the inverse can be said for green focuses. The general trend is that red has the most units in the summoning pool, green has the least, and blue and colorless are roughly the same. For the above example, even if the player eliminates the other focus units by only rolling for one particular color, it does not mean that the probability of the focus unit will remain at 3%, as the number of available units in each color will be different, which results in a different distribution overall. This does not mean that the odds of getting a particular unit will be the same base rate. However, because they know the color of the available heroes, the player can choose to only summon in that particular color as much as possible, which eliminates the probability of receiving other focus units from the pool. With the above method, if a player has no information on the heroes summoned, they will have an equal chance of obtaining each of the focus (1%). Let’s say for instance that we take a 3 unit standard focus banner with no color sharing, with the probability of getting a focus unit at 3%. This means that a player has some level of control over the units that they will get. A red orb will always produce a red unit, so on and so forth. This gives additional information to the player, which allows them to have some element of control in their summoning sessions.

The most important detail is the 4th step, whereby the summoning circle will show the colors of the units.
FEH LEGENDARY HEROES BANNER RATE LIE FULL
Repeat step one through four 4 times to obtain the full summoning circle. Show the unit’s corresponding color in the summoning circle. Randomly choose a pool based on the given probability. Units are divided into different pools by star rating, as publicised in the Summoning Rates page. While there is no confirmation of how the summoning system works in FEH, below is the general consensus of how the units are generated when you press the summon button:
